SkinSpotlights on Twitter: "@Yasimear my shader mods were made for DX9, LoL is moving to DX11 sometime soonish. They're forcing people onto DX11 now but you can opt out with setting a
![So mobile builds are in DX11/12 and they look weird on all epic settings but for some reason my game feels really good. I kinda wish this could stay as an option So mobile builds are in DX11/12 and they look weird on all epic settings but for some reason my game feels really good. I kinda wish this could stay as an option](https://external-preview.redd.it/OCkc37qr9mMbCGMd262_VkNbMbG-OiSswru74I_fKNY.png?width=640&crop=smart&format=pjpg&auto=webp&s=2de73d8146a78b0b49fb856b1b3a058e2cf0181d)
So mobile builds are in DX11/12 and they look weird on all epic settings but for some reason my game feels really good. I kinda wish this could stay as an option
![Metro Exodus PC Performance Review - RTX On! | DirectX 11 VS DirectX 12 - Four GPU Architectures Tested | Software | OC3D Review Metro Exodus PC Performance Review - RTX On! | DirectX 11 VS DirectX 12 - Four GPU Architectures Tested | Software | OC3D Review](https://overclock3d.net/gfx/articles/2019/02/12154331570l.jpg)